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教室におけるモノポリー(MONOPOLY®)の活用


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Title: 教室におけるモノポリー(MONOPOLY®)の活用
Other Titles: Using MONOPOLY® for Business Skills in the Classroom
Authors: 林, 徹
Authors (alternative): Hayashi, Toru
Issue Date: 30-Jun-2020
Publisher: 長崎大学経済学部 / Faculty of Economics, Nagasaki University
Citation: 長崎大学経済学部研究年報, 36, pp.83-111; 2020
Abstract: This paper shows how students learn fundamental business skills effectively and efficiently in the classroom using the boardgame MONOPOLY®: long range vison or strategy, price bargaining, storytelling, communicating, stock and flow, fund-raising by mortgaging, and so on. Based on both large classes consisted of 15 times @90min. during three months, and small classes of just one time @80-100min. delivered especially at high school, we have found it relevant not to render the official rule rigidly but to let them exercise games without perfect knowledge about it. In fact, the CD software for Windows® helps tutors give students basic skills of the game itself and some business foundations around the game as well as the official rule.
Keywords: skills for business / exercising games / the official rule / imperfect knowledge / MONOPOLY®
URI: http://hdl.handle.net/10069/40125
ISSN: 09108602
Type: Departmental Bulletin Paper
Text Version: publisher
Appears in Collections:Volume 36

Citable URI : http://hdl.handle.net/10069/40125

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